Virtual world

Results: 2861



#Item
8913D computer graphics / Computing / Graphics file formats / Vector graphics markup languages / Contemporary art / Web3D / Virtual world / VRML / 3D modeling / Virtual reality / Visual arts / Computer graphics

Reader: Lab3D and Web3D Art Reader: Lab3D and Web3D Art Lab3D Cornerhouse

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Source URL: www.subtle.net

Language: English - Date: 2012-04-02 09:48:51
892Software / Stanford University / Virtual Human Interaction Lab / Windows games / Avatar / Proteus effect / Virtual world / Second Life / There / Virtual reality / Virtual economy / Computing

Virtual Reality and Social Networks Will Be a Powerful Combination - IEEE Spectrum

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Source URL: vhil.stanford.edu

Language: English - Date: 2012-03-06 13:32:24
893Virtual economy / Digital media / Avatar / Video game culture / Virtual world / Nonverbal communication / Virtual community / Second Life / There / Virtual reality / Internet culture / Computing

14387_C16.qxd[removed]:29 PM

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Source URL: vhil.stanford.edu

Language: English - Date: 2010-11-22 17:39:46
8943D computer graphics / Vector graphics markup languages / Graphics file formats / ISO standards / VRML / Mark Pesce / Internet media type / Modeling language / Computer Graphics Metafile / Computer graphics / Computing / Virtual reality

Graphics on the WWW Dr. Anne Mumford Abstract This State of the Art Report addresses graphics on the World Wide Web. The WWW is now a major vehicle for the transfer of graphical data. In order to be successful we need to

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Source URL: www.agocg.ac.uk

Language: English - Date: 1999-02-24 08:55:32
895Transformed social interaction / Reality / Virtual world / Virtual learning environment / E-learning / Embodied agent / Telepresence / Virtual Human Interaction Lab / Virtual world language learning / Virtual reality / Education / Learning

Downloaded By: [Stanford University] At: 23:00 26 May[removed]THE JOURNAL OF THE LEARNING SCIENCES, 17: 102–141, 2008 Copyright © Taylor & Francis Group, LLC ISSN: [removed]print[removed]online DOI: [removed]

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Source URL: vhil.stanford.edu

Language: English - Date: 2010-11-23 13:32:27
8963D computer graphics / Vector graphics markup languages / Graphics file formats / ISO standards / VRML / Active Worlds / Modeling language / 3D computer graphics software / Virtual world / Computer graphics / Virtual reality / Computing

Editorial Introduction Within the social sciences, urban planning has always had a strongly visual tradition. Perhaps this is because both its successes and failures are there on the ground for all of us to see. Sometime

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Source URL: www.agocg.ac.uk

Language: English - Date: 1999-02-16 06:16:56
897Design / Mind / Memory / Brand management / Consumer behaviour / Self brand / Brand / Virtual world / Recall / Communication design / Graphic design / Marketing

SELF-ENDORSING VERSUS OTHER-ENDORSING IN VIRTUAL ENVIRONMENTS The Effect on Brand Attitude and Purchase Intention Sun Joo Ahn and Jeremy N. Bailenson ABSTRACT: Self-endorsing—the portrayal of potential consumers using

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Source URL: vhil.stanford.edu

Language: English - Date: 2011-08-24 13:59:06
898Internet culture / Reality / Stanford University / Virtual Human Interaction Lab / Virtual world / Avatar / Second Life / There / Virtual community / Virtual reality / Virtual economy / Computing

What Virtual Reality Is About To Mean For Technology and Advertising

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Source URL: vhil.stanford.edu

Language: English - Date: 2013-01-09 13:42:54
899Reality / Mixed reality / Software / Augmented reality / Tangible user interface / Head-mounted display / 3D user interaction / ARToolKit / User interface / User interface techniques / Virtual reality / Human–computer interaction

CHI Demonstrations changing the world, changing ourselves

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Source URL: www.chi2003.org

Language: English - Date: 2003-02-04 23:59:23
900Virtual communities / World Wide Web / Web 2.0 / Cyberspace Law and Policy Centre / UNSW Faculty of Law / Legal aspects of computing / Law school / Law / User-generated content / University of New South Wales / Social information processing / Computing

GENL0230 Law in the Information Age, and GENL0231 Law in the Information Age 2.0* Summer 2010 Statement of objectives and assessment *NB: These courses are offered concurrently this session. GENL 0230 is an existing 3 un

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Source URL: www.bakercyberlawcentre.org

Language: English - Date: 2011-10-14 12:57:43
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